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# Bot databases stored as .db
*.db
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Translations
*.mo
*.pot
# Django stuff:
*.log
local_settings.py
db.sqlite3
db.sqlite3-journal
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
.pybuilder/
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# pyenv
# For a library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version
# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock
# poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
#poetry.lock
# pdm
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
#pdm.lock
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
# in version control.
# https://pdm.fming.dev/#use-with-ide
.pdm.toml
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
__pypackages__/
# Celery stuff
celerybeat-schedule
celerybeat.pid
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/
# PyCharm
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/

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@ -15,10 +15,6 @@ Source Code:
https://github.com/jtkick/base-discord-bot
"""
# BOT PERMISSIONS
# 1729383718059856
PROJECT_VERSION = "0.1.0"
# Standard imports
@ -29,7 +25,6 @@ import sys
# Third-part imports
import discord
from discord.ext import commands
from discord import app_commands
from dotenv import load_dotenv
from openai import OpenAI
@ -77,8 +72,6 @@ def main():
if filename.endswith('.py'):
await client.load_extension(f'cogs.{filename[:-3]}')
logger.info("Loaded %s cog", filename)
for server in client.guilds:
await client.tree.sync(guild=discord.Object(id=server.id))
client.run(TOKEN, log_handler=None)

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#!/usr/bin/env python3
from .icons import colors, generate_pngs

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#!/usr/bin/env python3
import cairosvg
import codecs
import discord
import inspect
import pathlib
import PIL
import tempfile
# I need a list of all colors that the Discord library offers, and I can't seem
# to find a good one, so I'm going to just create one here
colors = ['ash_embed', 'ash_theme', 'blue', 'blurple', 'brand_green',
'brand_red', 'dark_blue', 'dark_embed', 'dark_gold', 'dark_gray',
'dark_green', 'dark_grey', 'dark_magenta', 'dark_orange', 'dark_purple',
'dark_red', 'dark_teal', 'dark_theme', 'darker_gray', 'darker_grey',
'default', 'fuchsia', 'gold', 'green', 'greyple', 'light_embed',
'light_gray', 'light_grey', 'light_theme', 'lighter_gray',
'lighter_grey', 'magenta', 'og_blurple', 'onyx_embed', 'onyx_theme',
'orange', 'pink', 'purple', 'red', 'teal', 'yellow']
def generate_pngs(svg_path: pathlib.Path, png_path: pathlib.Path):
"""Generate icons for embed messages.
This method takes SVG files, changes their colors, and converts them into
PNG files for use in Discord message embeds. Since uploading the image
itself to the Discord message isn't an option, we are going to create a
designated directory for the icons, and use the public URL for it to point
Discord to the proper icon.
Params:
svg_path (pathlib.Path): The path to the SVG files to be converted.
png_path (pathlib.Path): The path to store the resultant PNG files.
"""
# Convert to each Discord color
for color_name in colors:
color_dir = png_path / color_name
color_dir.mkdir(parents=True, exist_ok=True)
color_hex = str(getattr(discord.Colour, color_name)())
# Open each SVG in the directory
for svg_file in svg_path.glob("*.svg"):
with codecs.open(svg_file, "r", encoding="utf-8") as f:
svg_data = f.read()
# Convert the SVG elements to the correct new color
svg_data = svg_data.replace("#000000", color_hex)
# If we just save the new PNG, the icon will completely fill the
# image, but we're going to use it in areas of Discord messages
# where they are rendered in circles, so we're going to add margins
# on each side so that the icon doesn't get cut off
with tempfile.NamedTemporaryFile(delete=True) as temp:
cairosvg.svg2png(
bytestring=svg_data.encode("utf-8"), write_to=temp.name)
# Resize to add border
img = PIL.Image.open(temp.name).convert("RGBA")
img = PIL.ImageOps.expand(img, border=100, fill=(0, 0, 0, 0))
img.resize((300, 300), PIL.Image.LANCZOS)
# Save to actual PNG file
img.save(color_dir / f"{svg_file.stem}.png", format="PNG")
print("new file:", color_dir / f"{svg_file.stem}.png")

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